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Da Ported #1 Part Two, 007:License To Kill

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Recap: In the last blog you saw the original port (MS-DOS), as well as it's follower (Amiga). Then while you stared at the ok graphics, you noticed the third port (Amstrad cpc) was pure crap. The controls reeked. Now we find ourselves seeking out the fourth port.

Fourth Port

Year:1989
System: Atari ST
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Although I can't find any visual pictures of the gameplay, I cannot actually effectively rate this port. However, by way of word of mouth, I found a friend that actually still has his atari st computer.

Mike
"This game is comparable to the Amiga version, although the limited graphics don't have an effect on it. The Atari ST seems to make gameplay enjoyable."

So there you have it, thank to Mike for the help.

Fifth Port
Year:1989
System: Commodore 64

This Port is AMAZING! The graphics are amazing, the sounds are amazing, and the controls are even more amazing. I would say that the Commodore 64 port of this game should be the version everyone plays should they ever have a chance to. There is one confusing thing, and that is the absence of the License to Kill logo in the upper right hand corner.

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top left:Amiga
top right:Amstrad
Bottom: Commodore 64

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The game is just awesome on this system.

Sixth Port
Year:1989
System: MSX/ZX Spectrum

MSX and the ZX Spectrum both have one thing in common, they ruined this game. It's pitiful really, becuase this was the final port before the game finished it's porting.

Here's the proof, warning it blows.

Writhe in it's suckage.
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Well here's the trivial part. There was actually a planned NES port for this game. However Domark was tired of Tengen pressing it's time limits, and despite the success of all the other ports - which I find hard to believe- they dropped the production of it.

So there you go, look for the next blogisode of Da Ported. Peace
Ruston

Average: 2 (6 votes)