Top 5 Reasons Why Sonic Has Lost His Prime
By SirBrando on November 24, 2009, 12:49 pm
Once the fastest thing alive in video games, Sonic graced the world with his games that proved that there could be a match for our dear Mario and that Genesis did what Nintendidn't. But as the franchise evolved, it got steadily worse over time. Whereas Mario has made a tremendous leap into the world of 3D, Sonic...not so much. I mean, compare these two gameplay footage together an you'll know what I'm talking about.
You can really see evolution take it's toll...sigh.
But why is Sonic not what he used to be? Why can't he come out with a good game to save his hide anymore? What key components from his glory days just seem to be there anymore? Well, today you're gonna find out as I point out my personal five reasons to why this franchise should soon be dead and buried deep into the Earth where no one can ever find it.
5) Convoluted Story Lines
Just like Mario, Sonic wasn't to big on the story line when it first started out. But to me, this was a good move on SEGA's part since platformers like these two don't really need a fleshed out plot. If we want something like that, we'll just watch SatAM or read the Archie Comics. The premise was simple for the Genesis games, some plump madmen named Robotnik, not Eggman since that's just some poorly, made-up nickname and not his real one, threatens to turn all of the cuddly critters of the hedgehog's home planet into his own robotic slaves and so it's up to either Sonic, Tails, or Knuckles to save the day. That's all they needed! But nowadays, we have stories dealing with sealed demons, time travel, origin reveals, and other bullcrap like that. This is a platforming genre, not an RPG! And don't even get me started on the whole Dark Gaia deal along with the Gaia tablets either!
Does it need to be like Final Fantasy?
4) TOO...MANY...DAMN...CHARACTERS!!!
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Make them stop mommy! MAKE THEM STOOOOOP!!!! You probably see where I'm going with this. Once again, let's travel back in time to the the mid 90's. Sonic has already established itself as a full-fledged franchise with around 5 games that all contain platforming goodness. What made up this universe so far was five key characters, Sonic, Tails, Knuckles, Amy, and Robotnik. All of which played extremely important but simple roles. Sonic was the main protagonist, Tails was the sidekick, Knuckles was the rival, Amy was the damsel in distress, and Robotnik was the primary villain. But then the @$$holes at Sonic Team decided to increase their fanbase by adding more and more pointless characters that contribute little or nothing to the overall series. Sure some newly introduced characters counted like Shadow, Tikal, and Metal Sonic for something, but do we really need Big the Cat, Charmy Bee, and Marine the Raccoon? No...we...do...not. And if anyone is interested, I have formed the first ever "Burn Chip Alive" organization. Meetings are every Saturday at the Boys and Girls club with free food and refreshments for any new members.
3) The 4Kids Voice Cast
Since it was 16-bit, this franchise had zero dialogue, which was probably a good thing. The only way we could hear them talk at that time was in the cartoons, except for Amy Rose of course. Games like did not need some long and drawn out script, just some kicka$$ sound effects and music. But when Sonic did first arrive in the 3rd dimension, voice acting was required to enhance the experience. And for a first attempt, it actually wasn't that bad. Out of all the games, Sonic Adventure 1 and 2 had the best cast by far. Everyone that was on the team seemed to fit the part they were assigned to without seeming too cheesy. Ryan Drummond did the best job out of them all, and next to Jaleel White from SatAM, he was born to play the hedgehog, even if it was only for a short time. But after 4Kids debuted the anime based after the series, SEGA decided that these new actors and actresses were the way to go. I do hope SEGA looks back to this very moment and realize by what they did, it was already too late. The new voice actors are just plain horrible. Like most 4Kids voice artists, they put absolutely no effort into the roles they are playing, they just read their lines and walk out the door with their pay check in hand. And I also have to add that Jason Griffith is one of the worst voice actors of all time. I bet in real life, he's a nice guy that actually can emote something. But when he's just voice acting, he thinks he shouldn't put any feeling into his role since it's just a job. Come back to us, Drummond. God commands it!
If you can't spot the difference, then you have an IQ lower than zero.
2) He's...too...slow!
If you saw the second video I posted in my intro, then I probably don't need to get into anymore detail, but I will anyway! Sonic was revolutionary when he was first released worldwide because he was insanely fast. When he started running, it was hard for him to stop, that is, if there was a Badnik in his way or he had to navigate some cleverly made obstacle. He was like Mario, except he wasn't human and could easily win an Olympic medal. Because of this, many people favored him over Mario because of his hip look and his innovative way of playing. I thought that as time would have been good to Sonic, meaning that years of development would make him even faster than he was before. This isn't what Sonic team had in mind. As a result, Sonic runs...just about as fast as a turtle. In fact, if the two were ever to race, the turtle would definitely come in first, even without Sonic taking a long nap thinking he'll win anyway. Don't get wrong, I still thought the daytime stages in "Unleashed" managed to capture to same feeling of what Sonic used to symbolize, but they still needed some work. Either he needs a caffeine overdose or he needs to lay off the chili dogs. How else is he not running like he used to?
Still confused? Then perhaps this will enlighten you!
1) Needless Gimmicks
Gameplay was simple for each of the Genesis games. All you needed to do was make it to the end of the level while collecting rings, pummeling enemies, doing some platforming, and defeating a boss. Simple is it not? But Sonic Team as well wanted to make it so that the next Sonic game was innovative so that the formula wouldn't have to feel redundant. The result was just one complete mess after another. This all began right after "Sonic Heroes", which I think was the last great Sonic game before all his games became garbage. Shadow the Hedgehog introduced us to vehicle driving and weapon maneuvering, both which completely got in the way of true Sonic gameplay. And then, the werehog happened. You know, the hideous, hulking beast Sonic becomes when night falls and the moon is full. It's complicated, but seriously, how cliched can you get? These segments involve mindless hack-n-slash, beat-em-up battles with hordes of enemies. Like that hasn't been done before...cough...God of War...cough...Devil May Cry. And forget using your own spinball techniques, as Sonic now has a sword bigger than himself to ward off his foes. Sonic...doesn't...need...a WEAPON! Combine this with the fact that you can play as his so-called amigos that handle more sluggish than he does and you know why this reason is number 1! 

You've gotta be f***ing kidding me. What's next, he's gonna have a jetpack and a laser gun while being transported to outer freakin' space!? I think SEGA just read my mind and began working on it. Damn.
Well I hope you've enjoyed this little session in why Sonic sucks in the new millennium. If you happen to see one of these games, do yourself a favor and ignore them or buy them so you can add it to your sacrificial alter filled with other recent Sonic games. And remember, "Sonic is his name and speed is so not his game."

This is the only glimmer of hope we have left. Don't f*** it up Sega.
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Darkseid Nov 24, 2009 at 1:11 pm |
Staying the past isn't the anwser, proper exicution is. And several of the 3D Sonic games are great. By the way, that vid under Sonic 3 isn't the best example. Use the Werehog.
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Darkseid Nov 24, 2009 at 2:04 pm |
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SirBrando Nov 24, 2009 at 4:31 pm |
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Darkseid Nov 24, 2009 at 4:37 pm |
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InkyPixel Nov 25, 2009 at 12:41 pm |
Darkseid said…
You have great points, but story and characters can work with proper exicution. But Sega can't seem to do that...
Staying the past isn't the anwser, proper exicution is. And several of the 3D Sonic games are great. By the way, that vid under Sonic 3 isn't the best example. Use the Werehog.
It's mainly the "He's too slow" and control issues, mainly relating to the camera.
These design choices and flaws are what makes the newer Sonic games bad, though I will admit that nasty dialogue and story are the reasons for "losing his prime".
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BlueBlur91 Nov 24, 2009 at 1:24 pm |
Sonic and the Secret Rings and Black Knight are fairytale games starring the Sonic cast. This may add one or two characters each time, but that's no drawback if you ask me. As for the "Gimmick" in the black knight ... Sonic is just doing what Merlina tells him to in order fim him to survive. And if you ask me, it's executed quite well.
The 4Kids cast ... *sigh* yes, they're not fantastic, but hey. Jason Griffith did very well in Sonic and the Black Knight, you can at least give him props for that. Heck, he even did Shadow well. And Dan Green has always been good as Knukles if you ask me.
Drummond was good, but he doesn't have the edge Griffith has given him. And that's what Sonic is all about.
Don't just compare to the mainstream complaints of the Wii games ... and Sonic 06 was just purely BAD! You shouldn't refer to it as much as you do. Try to compare the subject to all the new releases.
But all in all, good list. Something I myself was planning to do, but hey, I may aswell give you feedback instead
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SirBrando Nov 24, 2009 at 4:37 pm |
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BlueBlur91 Nov 24, 2009 at 4:40 pm |
And to me, secret rings was more childish than the Black knight : /
The Black Knight had suicidal knights and a deep plot. They also really did their research on the legend that is excalibur. Lancelot's sword is an exact embodiment of the sword he wielded in the stories.
All I'm saying is, don't be afraid to dig a little deeper ^^
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BlueBlur91 Nov 24, 2009 at 1:49 pm |
Don't get me wrong, I'm not trying to take the piss, but really, some of your explanations and reasons don't make sense.
"Robotnik, not Eggman since that's his Japanese name not his American one"
Robotnik is his name, in any language. The Eggman thing caught on after Sonic Adventure 1, when Sonic was insulting Eggman.
"This was all because of two simple words...BLAST PROCESSING"
Blast Processing was a fake advertising ploy to help promote the fact that the Gameplay in the games was fast. Most people even believe there's no such thing.
Some of your points also seem shallow and somewhat strange. Sonic DOES need a sword in the Black Knight. His spikes can't pierce through the armor made in the medival (is that spelt right?) ages. Sure, it works on robots, I personally thing that's because robots are weaker than a suit of armor.
Again, I'm not taking the piss. I just thought I'd give you some feedback you can work with.
Hope you don't think I'm being a dick because I really like this list
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SirBrando Nov 24, 2009 at 4:41 pm |
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BlueBlur91 Nov 24, 2009 at 4:44 pm |
But really, they could have done worse than Camelot.
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erreip199 Nov 24, 2009 at 2:19 pm |
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P3ter Nov 24, 2009 at 2:58 pm |
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msimplay Nov 24, 2009 at 3:17 pm |
The GBA Sonic Advance games were also good because they keep it simple.
I wasn't as much a fan of the later Sonic Rush DS games though because they started to complicate the original formula.
Sonic Adventure the 1 and 2 were good but they also suffered.
SA1 had them stupid little bits where you had to some small tasks before you even got into the next level.
SA2 had them stupid bits where you had to f3 peices of the Chaos Emerald with Knuckles.
Although I have to say I would have much prefered them stupid RPG levels instead of those find the Chaos Emerald levels in SA2.
In all of the games the basic answer is keep it simple.
Everyone knows that the Sonic levels were good in SA1, SA2 and Sonic Unleashed but the extra's just make them rubbish.
I read this Article by Racketboy which was good on the same subject on how to get Sonic back to it's glory days.
http://www.racketboy.com/retro/2006/12/how-sega-can-bring-sonic-hedgehog-back.html
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Xpike Nov 24, 2009 at 3:28 pm |
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BoboTheMonkey Nov 24, 2009 at 3:40 pm |
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Mattude Nov 24, 2009 at 5:52 pm |
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gazisultima Nov 24, 2009 at 3:41 pm |
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Top 5 Reason Why Sonic Has Lost His Prime
Today, I look into and discuss five seperate reasons why Sonc the Hedgehog has grown distant to most of us gamers in recent years.
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